MILLISECONDS
MATTER.
Performance is more than seeing a stimulus. It is how visual information is perceived, processed, selected and translated into movement.
SIGNAL → INTEGRATION → RESPONSE
VISUAL–COGNITIVE NEURAL
NETWORK
An illustrative model of interacting neural networks. Multiple pathways contribute to visual awareness, attention, action selection and coordinated motor output. The animation is conceptual, not a recording or measurement of brain activity.
Simulated Live Demo
Adjust the conditions and observe how the illustrative outputs respond. This is a demonstration model, not Reflexion Edge data.
Illustrative simulated outputs only. They are not actual Reflexion Edge measurements, validated norms, clinical findings or physiological predictions.
Five Dimensions
A multidimensional view of the visual and cognitive abilities relevant to performance.
The spider graph displays randomly generated example scores to illustrate the five-dimensional profile. These are demonstration values only and are not connected to the reaction-time or 2D touch tests.
Algorithm Behind Performance
A simplified framework for organising the sequence from incoming information to physical execution.
This sequence is a conceptual framework for organising incoming information and the response. The athlete's actual reaction-time measurements are displayed in the Performance Profile.
Reaction-Time Shift Curve
Illustrative relationship between increasing processing demand and response latency — not athlete test data.
Reaction Time Test
Tap the small grey light in the centre as quickly as possible when it appears.
Complete 10 valid responses. Each grey light appears briefly in the centre after an unpredictable delay. If you do not tap within 700 ms, that cue is counted as a miss and the test continues until 10 valid responses are recorded. Average and fastest response times update as you go. This browser-based test measures screen-tap response latency; it is not a clinical or sport-specific diagnostic test.
2D Touch Accuracy Test
Tap the centre of each target as accurately as possible. Targets change position and size across the test.
The test records distance from each target centre to the touch point, in CSS pixels, and response time. Target positions and sizes vary. Screen dimensions, browser scaling and touch hardware influence the result. This is a spatial touch-accuracy measure, not a complete eye–hand coordination assessment.
Performance Profile
Results populate automatically when each interactive test is completed.
| Fastest | — |
|---|---|
| Slowest | — |
| Missed lights | 0 |
Reaction-Time Shift Curve
| Best error | — |
|---|---|
| Targets hit | 0 / 8 |
Measured assessment data
The reaction-time test measures screen-tap response latency, not left/right-specific latency. The 2D touch test provides a limited measure of spatial touch accuracy and should not be interpreted as a complete measure of eye–hand coordination. The five-dimension spider graph above is illustrative sample data and is not linked to these tests.
READY TO TAKE YOUR PERFORMANCE FURTHER?
Discover your visual and cognitive strengths. Identify areas to improve. Build a training strategy based on your results.
BOOK YOUR PERFORMANCE ASSESSMENTSEE. REACT. WIN. · TRAIN BEYOND VISION.
Measure. Identify. Train. Re-test.