CogniVision Motion Lab | Cognitive & Visual Performance
COGNIVISION MOTION LAB
STOCKHOLM · SWEDEN
SPORTS VISION · COGNITIVE PERFORMANCE · FUNCTIONAL MOVEMENT

MILLISECONDS
MATTER.

Performance is more than seeing a stimulus. It is how visual information is perceived, processed, selected and translated into movement.

01
PERCEPTIONDetect relevant information
02
PROCESSINGIntegrate the information
03
DECISION MAKINGSelect an appropriate response
04
MOVEMENTExecute the response

SIGNAL → INTEGRATION → RESPONSE

VISUAL–COGNITIVE NEURAL
NETWORK

SIGNAL ACTIVE
INTEGRATION Attention · Spatial processing ACTION SELECTION Response prioritisation VISUAL INPUT Environmental information MOTOR OUTPUT Coordinated movement
01 / INPUTPerception
02 / INTEGRATEProcessing
03 / SELECTDecision
04 / OUTPUTMovement

An illustrative model of interacting neural networks. Multiple pathways contribute to visual awareness, attention, action selection and coordinated motor output. The animation is conceptual, not a recording or measurement of brain activity.

02 / EXPLORE THE VARIABLES

Simulated Live Demo

Adjust the conditions and observe how the illustrative outputs respond. This is a demonstration model, not Reflexion Edge data.

300 ms
40%
40 px
15°
—Left latency · ms
—Right latency · ms
—Inhibition · %
—2D touch error · px

Illustrative simulated outputs only. They are not actual Reflexion Edge measurements, validated norms, clinical findings or physiological predictions.

03 / PERFORMANCE FRAMEWORK

Five Dimensions

A multidimensional view of the visual and cognitive abilities relevant to performance.

INHIBITION PRIORITIZATION REACTION TIME EYE–HANDCOORDINATION EYE TRACKING SAMPLE ILLUSTRATIVE
Illustrative sample valuesRandom demonstration data · not athlete results
01InhibitionSAMPLE
02PrioritizationSAMPLE
03Reaction TimeSAMPLE
04Eye–Hand CoordinationSAMPLE
05Eye TrackingSAMPLE

The spider graph displays randomly generated example scores to illustrate the five-dimensional profile. These are demonstration values only and are not connected to the reaction-time or 2D touch tests.

04 / HOW PERFORMANCE IS PROCESSED

Algorithm Behind Performance

A simplified framework for organising the sequence from incoming information to physical execution.

01 / INPUTVisual Input
02 / INTERPRETPerception
03 / SELECTDecision
04 / ORGANISEResponse Selection
05 / EXECUTEMotor Execution

This sequence is a conceptual framework for organising incoming information and the response. The athlete's actual reaction-time measurements are displayed in the Performance Profile.

CONCEPTUAL PERFORMANCE MODEL

Reaction-Time Shift Curve

Illustrative relationship between increasing processing demand and response latency — not athlete test data.

LOWERHIGHERPROCESSING DEMANDRESPONSE LATENCY ILLUSTRATIVE SHIFT
05 / INTERACTIVE ASSESSMENT

Reaction Time Test

Tap the small grey light in the centre as quickly as possible when it appears.

10 VALID TRIALS
PRESS START TO BEGIN
Tap the central grey light as quickly as possible when it appears.
—Average · ms
—Fastest · ms
0Missed lights
NO TEST DATA

Complete 10 valid responses. Each grey light appears briefly in the centre after an unpredictable delay. If you do not tap within 700 ms, that cue is counted as a miss and the test continues until 10 valid responses are recorded. Average and fastest response times update as you go. This browser-based test measures screen-tap response latency; it is not a clinical or sport-specific diagnostic test.

06 / SPATIAL TOUCH PRECISION

2D Touch Accuracy Test

Tap the centre of each target as accurately as possible. Targets change position and size across the test.

8 RANDOM TARGETS
Press START, then tap the centre of each target.
—Mean error · px
—Best error · px
0 / 8Targets hit
NO DATA YET

The test records distance from each target centre to the touch point, in CSS pixels, and response time. Target positions and sizes vary. Screen dimensions, browser scaling and touch hardware influence the result. This is a spatial touch-accuracy measure, not a complete eye–hand coordination assessment.

07 / YOUR RESULTS

Performance Profile

Results populate automatically when each interactive test is completed.

REACTION TIME
—
Mean reaction time · ms
Fastest—
Slowest—
Missed lights0
Run the reaction-time test to populate this section.
MEASURED RESPONSE DATA

Reaction-Time Shift Curve

Run the reaction-time test to generate your response curve.
EYE–HAND COORDINATION / 2D TOUCH
—
Mean touch error · px
Best error—
Targets hit0 / 8
Run the dynamic 2D touch test to populate this section.
DATA SUMMARY

Measured assessment data

Complete the tests above. Your measured results will appear here automatically.

The reaction-time test measures screen-tap response latency, not left/right-specific latency. The 2D touch test provides a limited measure of spatial touch accuracy and should not be interpreted as a complete measure of eye–hand coordination. The five-dimension spider graph above is illustrative sample data and is not linked to these tests.

COGNIVISION MOTION LAB · STOCKHOLM

READY TO TAKE YOUR PERFORMANCE FURTHER?

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BOOK YOUR PERFORMANCE ASSESSMENT

SEE. REACT. WIN. · TRAIN BEYOND VISION.

Measure. Identify. Train. Re-test.

COGNIVISION MOTION LAB SPORTS VISION · COGNITIVE PERFORMANCE · FUNCTIONAL MOVEMENT functionalmotioncog.com
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